AI Insights · Timothy · July 2021
Top 5 Geolocation Games on iOS in Latin America Q2 2021
Explore the performance of the top 5 geolocation games on iOS in Latin America during Q2 2021. Discover trends in downloads, revenue, and active users for each app, based on Sensor Tower data.
During the second quarter of 2021, the top 5 geolocation games on iOS in Latin America showed varied performance in terms of downloads, revenue, and active users. Here's a detailed look at how each app fared during this period according to Sensor Tower data.
Pokémon GO by Niantic, Inc. saw significant fluctuations in both weekly revenue and active users. Weekly revenue peaked at approximately $116K in the week of May 31, while the lowest was around $41K in late April. Downloads showed an upward trend, culminating at about 34K in the final week of June. Active users increased from around 774K at the end of April to approximately 928K by the end of June.
Tamadog - Puppy Pet Dog Games from Akita Limited Liability Company experienced a gradual decline in weekly revenue, starting at around $5.6K in late March and dropping to about $3.5K by the end of June. Downloads also saw a downward trend, starting at 3.2K in late March and ending at approximately 454 by the end of June. Active users similarly decreased from about 8.4K in late March to roughly 4.7K by the end of June.
Jurassic World Alive by Jam City, Inc. had a mixed performance with weekly revenue showing spikes and troughs. Revenue peaked at around $6.3K in late May and was lowest at approximately $3.3K in mid-April. Downloads showed a notable peak at around 4.5K in late May but generally remained below 1K for most of the quarter. Active users peaked at around 8.8K in late May before settling to approximately 6.3K by the end of June.
Five Nights at Freddy's AR from Illumix, Inc. displayed a relatively stable trend in weekly downloads, hovering around 3K to 3.6K throughout the quarter. Revenue saw a peak of approximately $1.3K in early June but generally remained below $1K for most of the period. Active users fluctuated, starting at around 16.5K in late March and ending at approximately 12.5K by the end of June.
The Walking Dead: Our World by Next Games faced a challenging quarter with both downloads and active users declining. Downloads peaked at about 549 in mid-April, dropping to around 212 by the end of June. Revenue experienced a peak of approximately $1K in mid-June but generally remained below $1K throughout the quarter. Active users started at around 823 in late March, dropping to approximately 699 by the end of June.
For more detailed insights into the performance of these and other apps, visit Sensor Tower.